I’ve been a fan of the Dungeons & Dragons fantasy roleplaying game (universally known as D&D) for more than 40 years now. I was hooked on it from the first time I played it. When it was first published in 1974, it was a revolution in game playing, creating this idea of a Dungeon Master (DM) who serves as referee and organiser, maintaining the setting in which adventures occur, while the players take the part of characters interacting in that setting.
In 1977, the game was split into two branches: the relatively rules-light game system of basic Dungeons & Dragons, and the more structured, rules-heavy game system of Advanced Dungeons & Dragons (AD&D), which is where I started my journey, moving on to the AD&D 2nd Edition in 1989.I didn’t play it she much then, what with work and starting a family, but in 2000 it moved on to the D&D 3rd edition and then on to a revised version 3.5 in June 2003. I started my kids and their friends on the “gateway drug” of Heroquest (one of my all-time favourite tabletop games, which has just been reissued to a new generation) and then when they were around 8 or 9 moved them on to D&D 3.5, ,which they continued to play through high school, university and into their working lives in a campaign that finally came to an end earlier this year when the band of heroes defeated the tarrasque and saved the world.
There was a not very good 4th edition that was released and generally ignored in June 2008 and then in 2014 came the wildly successful fifth edition. D&D 5e, which is what I have played since it was first released is a marvel and D&D is now a huge business, mainstream entertainment and no longer the hidden passion of nerds.